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Cats mudlet
Cats mudlet












cats mudlet
  1. #Cats mudlet install#
  2. #Cats mudlet zip file#
  3. #Cats mudlet update#
  4. #Cats mudlet manual#

ICur = dMko:execute("Select name FROM merchants")

cats mudlet

Create the database tables, if it doesn't existĬONSTRAINT pk PRIMARY KEY (name,org) ON CONFLICT FAILĬONSTRAINT pk PRIMARY KEY (name) ON CONFLICT FAIL I know it's not the clearing, either, because I added that in AFTER I already knew there was a speed issue. I do it once every time I boot up and I can't see any slowdown or hang at all! It's just when I clear the DB and enter in the new elements that I see a problem. That said: Loading the DB entries seems very fast. I don't know if this is an error with my code (maybe, because luasql is very poorly documented) or if I can just expect DB transactions to be insanely slow, and count them out of anything critical. Mudlet hangs for 10-15 seconds while the commands are parsed in. Here's the problem: When that chunk of text comes in and lua starts processing it, the DB functions are incredibly slow. I clear the DB on every time to get rid of old enemies, as well. I'm bringing in a huge block of comma seperated names and using a gsub to parse through them and enter them into the database. my enemies list and guild member list I can retrieve through in game commands (though, MKO doesn't yet offer a CITY MEMBERS command.). There is probably a better way but I havent found it.Īlso just a reminder that the map window is FLOATING so just put it wherever the hell you want.I just finished writing a little piece of code that I believe is quite divine, but am plagued by a speed issue.Įssentially, I'm now use sqlite to keep track of my enemies, allies and known merchants. Look for the number "250" if you want to change widths.

#Cats mudlet update#

If you desire to update fonts, its just a matter of going in the layout script (scripts > armudletgui > ar_gui_scripts > layout_script). Its made on a macbook pro 15 inch retina, and I dont have access to a whole fleet of devices to check every case. Vanisse tested and had a bit of issues with the font sizes, but I can't really help you. I added a mudschool map because its required for the icon but I've decided I'm not up for handing out game maps.

cats mudlet

But that is after already doing a lot of work on mudlet. I went through the tutorial and found it really easy to use. You can type "map help" in mudlet for the maps. There is a lot of useful MSDP shit to play with. All MSDP use requires is turning on a checkbox in mudlet and restarting it. GMCP is bloated with nested json meaning slower processing speeds. If you want to extend the plugin snippet, please do so with MSDP and not GMCP. You have to input into the game again to test it out. If you find the cabal blue unreadable like me, change it by going to Settings -> Color View -> click Light blue: and then click a little bit above the current position. Suggestions for tweaking Mudlet (I can't do this via auto-download):

#Cats mudlet zip file#

Open Package Manager, click install, pick the zip file and click open. Create a new profile, connect to AR as usual.Ĥ. Downloaded the package using the link aboveģ. Downloaded the latest version of mudlet from the internet (it was written using 4.10.1) Ģ.

#Cats mudlet manual#

Manual Plugin instructions incase you need them:ġ.

#Cats mudlet install#

Install instructions are on the mudlet website. I've thrown together a simple mudlet snippet with GMCP. Mudlet is a cross-platform mud client which is very much like JMC and GMUD. Posted: Sat 11:00 am Post subject: Support for AR's mudlet msdp plugin (JMC-like client) Support for AR's mudlet msdp plugin (JMC-like client)

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    Cats mudlet